Go to the end of the file and find the "rightProjectile" parameter and change its "m_modID" value to -1 and its "m_ID" value to whatever projectile you need by using the projectile ids from the file (Only if the unit has a weapon to begin with, like a hwacha or a tank).Or like this if it's more than one (notice the colon between the ability instances) Syntax is extremely important, so make sure your ability syntax looks like this if it's a single ability:
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